GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
Abstract
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3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this work, we introduce GausSurf, a novel approach to high-quality surface reconstruction by employing geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene. We observe that a scene can be mainly divided into two primary regions: 1) texture-rich and 2) texture-less areas. To enforce multi-view consistency at texture-rich areas, we enhance the reconstruction quality by incorporating a traditional patch-match based Multi-View Stereo (MVS) approach to guide the geometry optimization in an iterative scheme. This scheme allows for mutual reinforcement between the optimization of Gaussians and patch-match refinement, which significantly improves the reconstruction results and accelerates the training process. Meanwhile, for the texture-less areas, we leverage normal priors from a pre-trained normal estimation model to guide optimization. Extensive experiments on the DTU and Tanks and Temples datasets demonstrate that our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.
Introduction
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In this paper, we present a new 3D Gaussian Surface based method, GausSurf, for efficient and high-quality multiview surface reconstruction with geometric gauidance (1) from patch-match and normal priors. For texture-rich areas, we utilize multi-view consistency constraints to guide the optimization process. For texture-less regions, we incorporate normal priors from a pretrained model to provide supplementary supervision signals. By effectively integrating these geometric priors, our method achieves both high-quality and efficient surface reconstruction.
Reconstruction results on DTU
In this part, we show our model's reconstruction results and comparisons on the DTU dataset.
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Our reconstruction results on all the scenes:
Reconstruction results on TnT and Mip-NeRF360
In this part, we show our model's reconstruction results and comparisons on the Tanks and Temples dataset and Mip-NeRF360 dataset.
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Our reconstruction results on Mip-NeRF360, each frame shows the rendered RGB, depth, normal from Gaussians and rendered mesh:
Our reconstruction results on TnT:
Citation
@article{wang2024GausSurf, title={GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction}, author={Wang, Jiepeng and Liu, Yuan and Wang, Peng and Lin, Cheng and Hou, Junhui and Li, Xin and Komura, Taku and Wang, Wenping}, journal={arXiv preprint arXiv:2411.19454}, year={2024} }
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